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Thread: Get Amped 2 Dungen Guide

  1. #1
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    Get Amped 2 Dungen Guide

    The Alchemy Dungeon -Adventures for The Secret Treasure- is a Mission that lets you obtain cores and essential materials to craft your own accessories.
    This is a guide that will help you pass through this Dungeon with some of my advice.

    There are 3 levels of difficulty on this Dungeon:
    Prolog(level3) ends after defeating the 2nd boss, Cyclops, on the 6th room. (3 reward slots)[30~40 Evil Souls]
    *Possible Core Rewards: Acid Star, Fire Star, Ice Star, Thunder Star, Iron Star, Mixim Star & Gamble Star
    DeadLock(Level5) ends after defeating Odin and Valkyrie, on the 12th room. (4 Rewards slots)[40~50 Evil Souls]
    *Possible Core Rewards: Acid Star, Fire Star, Ice Star, Thunder Star, Iron Star, Mixim Star, Gamble Star, Gravy Star & Orlun Star
    Mortal Combat(level7) end after defeating the last boss, Sataniel,on the 15th room. (5 Reward Slots)[60~70 Evil Souls]
    *Possible Core Rewards: Acid Star, Fire Star, Ice Star, Thunder Star, Iron Star, Mixim Star, Gamble Star, Gravy Star, Orlun Star, Charm Star & Cross Star

    This is an element-based Dungeon, meaning that the elemental alignment of your accessories and weapons effect how much damage you can do against the monsters in it.
    Fire is strong against all Goblins and the boss Slalgolin
    Thunder is strong against Moars and the boss Cyclops
    Ice is strong against Elves and the bosses Odin & Valkyrie
    Wind is strong against all Keletons including the boss Warlock Keleton

    Suggested Accessories:
    Fire: [Cresent] Elemental Bangle, Ninja Gauntlet, Wing of Sacred Flames, Prominence Cross [Wins] Lion Mask, Pretty Pan
    Thunder: [Cresent] Thunder Cross, Sonic Arms, Photon Extenders, Demolition Guitar [Wins] Thunder Tambourine, Desertion Guitar
    Ice: [Cresent] Elemental Bangle, White Tiger Icicle Claws [Wins] Snowman Costume, Isa Nifliheim, Freezing Bracelet
    Wind: [Cresent] Wind Cross, Nunchak of Gale, Beam knife [Wins] Twin Blades, Basho Fan, Celestial Robe
    None Elemental(for Crowd Control): [Cresent] STRG/Armstrong, Gravity Cannon, Tank(forgot name), Twin Detonator, Peacemaker, Mighty Fang of Water Blue Dragon, Guard Shield of Stone Tortoise, Artemise Bow, Golden Cudgel, Moon blade, Electro Device, Sun Ring, Jack Mirage, Diety Crystal, Vortex Wheel [Wins] Wooden Save, Power Arm, Ninja Nova, Bullet Note

    Notes:
    EXP and Levels gained inside the dungeon only affect the current Run of that Dungeon and resets on each new run.
    EXP: You obtain experience points each time you hit an enemy/monster in a Dungeon Run.
    Level: Sums up how much damage you do on a Dungeon Run.
    Red Rune: Increase party's Exp. grain ratio.
    Blue Rune: Decreases number of minions on the next boss (Minions will still keep on coming if you kill one, replacing the one killed, an endless army)
    HP Charge: After each you are recovered with approximately 1/10 hp. After each boss you are recovered with 1/2 HP and resurrection(with 1/2 HP) if you have died.
    HP drinks: This are limited since several chest contain the runes, It's best to share them considerating the situation your party-members are in.
    Suggested Weapons: Barbarian Ax, Giant Sword, Battle Ax, Ultimate Laser Cannon, Cursed Katana, Rush Saber, Flair Bomb,Crash Bomb, Machine Gun, Grenade Launcher.
    Keys: You need to obtain and carry the key to the closed door to access the treasure room.

    This dungeon consists of 15 rooms/passages which every 3 has a boss in them:
    1R: It's the room where you appear on, only enemies in here.

    2R: This is the 1st room with a closed door, to open it you need to take it from the Hob Goblin that appears last nearest to the left corner of the door's wall. 3 Chest will contain score jewels and a HP drink, the one on the right will contain a Red Rune.

    3R: 1st Boss, Slalgolin. Weak vs Fire. Preferably use Ranged attacks to avoid damage and use multi-hitting attacks to do more damage. Be aware of what attack it's about to use by looking inside of him so you can dodge it since he always shows it's attack before striking.

    4R: 2nd room with Closed Door. You need to use fire to obtain the key from the Ice pillar. There are only 2 Chest with HP Drink + score jewels. Right and Bottom Chest contain runes.

    5R: Only enemies.

    6R: 2nd Boss, Cyclops. Weak vs =Ice/Thunder. There's a chance that you can stun-lock it if you use rapid & continuous attacks(Sonic arms, Nunchakus, etc. are perfect for this) for an easy kill. If your party isn't fast enough to stun-lock it, then just attack him with caution, each time he ends a jump attack him several times, then block when he's about to jump or attack.

    7R: From here on, every non-boss room will have closed doors(except the 14th one). The key is on the ceiling, to drop it you must press the button with an down pursuit attack(such as Ax, Bazooka, etc.). Left chest: Red Rune, Right chest: Blue Rune

    8R: This floor contains fall-away floor and full of archers and poison Moars, be careful not to clutter on with your teammates or you or them will fall. The key is on the lower-right fall-away floor piece right on the start, have the most careful and/or with highest jump stat to get it and have it places on the floor you started on for safty. Clear the middle section to make a safe path for the key. Have the previous guy to get the key to open the door in the middle. Treasures of the bottom right hold a Red Rune.

    9R: 3rd Boss. Warlock Keleton. Weak vs Wind. There's a chance that you can stun-lock with rapid & continuous attacks for an easy kill. If your party can't stun-lock him, avoid his ice when he jumps by running towards where his jumping while moving aside so the ice doesn't hit you, then attack him after he lands and the ice is out. Mainly attack from behind or block if you are in front when he is about to start a combo attack.

    10R: You will need a person with fast anit-guard/grab attacks(Twin Blade, Grappling Arms, etc.) to go over Keleton Knight's excessive counters while avoiding the continuous falling boulders. the key will appear on the middle after certain # of enemies are defeated. (from here onwards, I have no idea what the Blue Runes helps with).

    11R: The room is splitted in 2 level sections up and bottom. You can only go back up after the huge fall with an elevation which is activated by a switch on the top. the key is on the middle of the bottom section. To get the key up to the closed door on the top you would need 1 person on top and 2 people to jump down, 1 to get the key and the other to make the path safe for him to the elevator. Don't leave anyone behind since it's an 1 way trip. Have the people below signal when they are both on the platform so the one on top activates the switch. Chest on the right: Red Rune, lower-left chest Blue Rune.

    12R: 4th boss, Odin & Valkyrie. Weak vs Ice. On this one you must focus on defeating Odin 1st, and pray for the glitch on Valkyrie to work for an easy fight. For the glitch to work(doesn't always work) don't touch Valkyrie and let Odin move away from her, the glitch usually works right away, but sometimes takes time for it to work. If the glitch didn't work, have someone distract Valkyrie by using an non-knockdown combo and stun her with it, while keeping an eye on Odin's attacks. Spam Odin as much as you can, and keep away when he uses his spear. And use either melee or ranged depending on the location of the lightnings when he uses them.

    13R: This room contains 2 Titans. You must kill the one on the Left to obtain the key. You will need to use fairy + Aero to fly through the thorns. (JPv. There a switch on the middle to disable the thorns). Chest on the bottom right: Red Rune, Chest on the left: Blue Rune.

    14R: 1 Drake, (Missed the 10th floor dragon of Bafabon Dungeon? Then it's your lucky day, you get to fight him in an unescapable narrow path =]). Use preferably Melee to avoid the fire-breath, and block when he is about to use either the fireball or the stomp. Bow is a lifesaver here.

    15R: This is the last room with the last boss, Sataniel. The pattern of his elemental shields is: Fire(red), Thunder(yellow), Water(blue), Wind(green) and his shield are disabled after each 3 shots @ it. You will need to go through his elemental shields, starting with Fire, to be able to fight him, to break his shields you will need to use the totems the mobs will drop and place them on the corresponding pillar and let them charge, then throw it @ him to break the elemental shield. After the shield is taken down he will generally appear on the bottom. When fighting him spam continuous melee attacks and try to block his tail swing and move away from his vortex attack if it's targeting you, even tho, with enough continuous attack he shouldn't be able to attack nor the vortex attack able to hit. Repeat the process and you should be able to defeat him with ease.

    Obtainable Cores and respective Accessories:
    Acid core: [UserName] in Yellow Eyes (Miniaturized 1st boss of Alchemy Dungeon)
    Fire core: [UserName] of Fire/Flame (Fire Bracelet)
    Ice core: [UserName] of Ice/Frost (Ice Bracelet)
    Thunder core: [UserName] of Thunder/Lightning/Liger/Volt (Thunder Bracelet)
    Elemental: Randomly, any of the 3 elemental bracelets.
    Iron core: [UserName] of Iron/Thrust (Spike Bracelet)
    Mutant core: [UserName] Boom Energy/Freeze/Burn (Guns used by the green aliens on "Invasion" Mission) <Also Obtainable through the Unwelcome Visitors Mission>
    Gamble core: [UserName] The Dice or [UserName] The Golden Dice
    Gravy core: [UserName] The Golden dice (Dice Headgear used by
    Orlun core: Alvitr Session of [UserName](Sword & Shield used by Valkiry, 5th boss of A.D.)
    Charm core: [UserName] of Charm Lillin(Succular's wings)
    Cross core: Nome of [UserName](Cross Used on A.D. Last Boss)
    Mixim: Any Alchemy Accessory

    Cores Not In The Alchemy Dungeon:
    Evil Star: [UserName] of Ammonus Blood/Shadow (Obtainable through the Cloud of Pitch Dark Mission)

    Personal Trick to obtain LUCK material:
    Use the extra alchemy cores you don't want to use and upgrade them with evil souls to max.
    Add no luck, this should leave generally 5% on success.
    Run the machine to craft the accessory.
    You will obtain an power-up material, sand or an broken core.
    Broken cores give 5% luck each.
    By running lvl 3 Alch. dungeon you can easily obtain an core or 2 and 40'ish evil souls

    50% Luck
    You can upgrade your max luck to 50% by utilizing 6 cores(any kind of core) as catalysis on the process.


  2. #2
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    Wow this was really helpful thx

    ---------- Post added at 03:24 AM ---------- Previous post was at 03:23 AM ----------

    also thx for taking time to write all this just for others

  3. #3
    The Only Girl in Atlava
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    This is really helpful. Nice job.

  4. #4
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    This is a very strong guide. It really does pinpoint what you need to do to beat the dungeon easily and what you get. Very nice indeed.

  5. #5
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    awesome
    but i think this was copied and pasted from the getamped 2 fourms.

  6. #6
    Snowleopard of awesome
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    Quote Originally Posted by SilentAssassin View Post
    awesome
    but i think this was copied and pasted from the getamped 2 fourms.
    That deserves derep if you seen getamped2 forums you wouldnt say that
    Quote Originally Posted by getamped2forums
    FUCK OFF ASSHOLES GO TO HELL. THIS IS JUST A COPY OF RUMBLE FIGHTER EVERYONE ARE NOOBS. THEY SPAM AND RUN WHAT NOOBS GO TO FUCKING HELL
    do u understand now ?

  7. #7
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    i never said i wrote this,lol

  8. #8
    [s]FML![/s]
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    I got a question... You can upgrade your max luck to 50% by utilizing 6 cores(any kind of core) as catalysis on the process. ? How does that work? I dont get it very much

  9. #9
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    every core has its own percentage,if the core is good you will easily make 50% with other cores but u need dust to make it to 50 or it will reamain how it was from the start

  10. #10
    [s]FML![/s]
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    Quote Originally Posted by Adriancik3899 View Post
    every core has its own percentage,if the core is good you will easily make 50% with other cores but u need dust to make it to 50 or it will reamain how it was from the start
    oh, so the 6 accessory cores are just to remove the limit.... DAM

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