We the Undying. Float Hack.

Discussion in 'Rumble Fighter' started by benaftw!, Feb 18, 2017.

  1. benaftw!

    benaftw! New Member

    Joined:
    Feb 16, 2017
    Messages:
    6



    Fixed the text problem.

    *Pologies for the watermark, I'm too lazy getting a cracked version of this.
    *Works in ALL game modes.


    http://www.filedropper.com/rffloat
    How to use?
    1) Open injector
    2) Browse the DLL
    3) Tick the boxes
    4) Write in the process list ' rumblefighter.exe '
    5) Start rumblefighter

    Since I got people asking me how to use IG:
    1) get knocked down
    2) airgrab once
    3) hold left/right button
    4) toggle the hack
    5) can't die.

    Q: I'm having problems what do i do???
    A: Hmu on skype [benaftw]
     
  2. sadow200

    sadow200 Member

    Joined:
    Nov 18, 2010
    Messages:
    128
    nice release also the name of the trick your doing is Z-stall

    also make it go up and down not left right because then its harder for people to see that your z-stalling xD
     
    Last edited: Feb 19, 2017
    benaftw! likes this.
  3. carmen

    carmen New Member

    Joined:
    Feb 16, 2017
    Messages:
    9
    Code:
    glideAddy = scan->findPattern( dwBegin, dwEnd, (PBYTE)"\xC0\x00\x00\xA0\x40\x0A\xD7\x23", "xxxxxxxx" );
    AirSuspendAddy = glideAddy - 0x01;
    gravityAddy = glideAddy + 0x01;
    walkSpdAddy = gravityAddy + 0x1B;
    runSpdAddy = gravityAddy + 0x1F;
    hermitAddy = gravityAddy + 0x2F;
    JSuicideAddy = runSpdAddy - 0x0C;
    S2JumpAddy = gravityAddy + 0x10;
    D3DAddy = (DWORD)GetModuleHandleA("d3dx9_35.dll");
    D3DAddy += 0x1596BB;
    
    void AirSuspend() {
      suspendSwitch = !suspendSwitch;
      if (suspendSwitch)
        mem->WriteMemory((VOID*)(AirSuspendAddy),(PBYTE)"\x80\xC0",2);
      else
        mem->WriteMemory((VOID*)(AirSuspendAddy),(PBYTE)"\x90\x90\x90",3);
    }
    void GravityJump() {
      gravitySwitch = !gravitySwitch;
      if (gravitySwitch)
        *(float*)(gravityAddy) = 5;
      else
        *(float*)(gravityAddy) = 100;
    }
    Literally nothing has been patched.
     
    Last edited: Feb 21, 2017
  4. benaftw!

    benaftw! New Member

    Joined:
    Feb 16, 2017
    Messages:
    6
    funny fact u don't even have to access memory in order to perform that.